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1982 Williams Sinistar

Year: 1982
Manufacturer: Williams
Name: Sinistar
Class: Coin-Op
Sub-Class: Arcade
Genre: Shooter
Resolution: CGA
Orientation: Vertical
Validation: (validated)

general description

As with most of Williams other early releases Sinistar features fast-paced, challenging game play and eats up quarters. The player’s mission is mine crystals that make “sinibombs” while fending off workers and other enemy ships who are also attempting to mine crystals in an effort to build “Sinistar”, a nasty looking robot ship. Once complete Sinistar chases the player down while taunting him with synthesized speech, saying things such as “Beware, I Live!”, “Run Coward” or “I am Sinistar”.

The synthesized speech aspect of the game can be quite spooky for the first time player since it appears from no where. Additionally Sinistar is a very difficult enemy to destroy (only sinibombs can harm him). The game is a special 49-position optical joystick that allows for great control when playing the game.

about this version

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web cross-reference

knowledge base articles

» KB-2574-267 Sinistar Pinout (spies.com)

weight & measurements

Validation Type Height Width Depth Weight Act Dim
Weight*
Ship Dim
Weight*
  Notes
  Cockpit 56.00" 30.00" 70.00" 342 lbs 606 lbs 825 lbs   Cockpit
  Upright 70.00" 24.50" 28.40" 270 lbs 251 lbs 381 lbs   
*NOTE: Dimensional Weight (also know as "Dim Weight") is an industry standard formula used by shipping companies. The calculation is used to determine how much space a package will take up. Most shipping rates are calculated based on Dim Weight or actual weight, whichever is greater. The formula for Dim Weight is (L" x W" x D")/194. The examples shown here show the actual dimensional weight for the game, and then given an estimated shipping dimensional weight assuming that 5" of packing material is needed in each dimension. Your actual results may vary.

additional pictures

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