general description
On of the best games ever made, Missile Command was very appropriate for its time. In the early 80s, America was still worrying about the Cold War, and Missile Command was a very thinly veiled simulation of nuclear war.
You control a track ball that targets your defensive missles. You can shoot from three different bases, but be careful: if your base is hit, you loose all of your missiles in that base. Your goal is to defend all of your cities from the never-ending attack.
about this version
Missile Command has two boards: the main PCB board, and the typical Atari Audio Regulator II board. See KB article for proper upgrade to Audio Regulator II board.
| Validation |
Type |
Height |
Width |
Depth |
Weight |
Act Dim Weight* |
Ship Dim Weight* |
Notes |
| Cabaret |
55.00" |
20.50" |
24.00" |
190 lbs |
139 lbs |
229 lbs |
Cabaret |
| Cocktail |
22.00" |
32.00" |
24.00" |
170 lbs |
87 lbs |
149 lbs |
Cocktail |
| Upright |
64.75" |
32.00" |
25.25" |
270 lbs |
270 lbs |
402 lbs |
Upright |
*NOTE: Dimensional Weight (also know as "Dim Weight") is an industry
standard formula used by shipping companies. The calculation is used
to determine how much space a package will take up. Most shipping rates
are calculated based on Dim Weight or actual weight, whichever is greater.
The formula for Dim Weight is (L" x W" x D")/194. The examples shown here
show the actual dimensional weight for the game, and then given an
estimated shipping dimensional weight assuming that 5" of packing
material is needed in each dimension. Your actual results may vary.